DAWWW-CORE / SOUND CATALOG
51 built-in instruments. Choose by role, not by name.
Every instrument below is part of the current built-in palette: 50 dedicated synthesis engines plus the sampler. The “Adjust first” column is a listening priority, not a promise that every editor uses identical control labels.
51 instruments8 families50 dedicated synth engines + sampler
Orchestra · 12
| Instrument | Best role | Character | Adjust first | Useful processing |
|---|---|---|---|---|
| Violin | Lead string, countermelody, high sustained lines | Bright, expressive, focused | Attack, brightness, vibrato feel, release | EQ · Reverb |
| Viola | Mid-string harmony, inner voices | Warm, woody, restrained | Attack, body, brightness, release | EQ · Reverb |
| Cello | Low-mid melody, sustained support | Full, lyrical, rounded | Attack, body, sustain, release | EQ · Reverb · Compressor |
| Contrabass | Acoustic low foundation | Deep, woody, slow-moving | Attack, low body, note length, release | EQ · Compressor |
| Trumpet | Brass lead, stabs, accents | Bright, direct, assertive | Attack, edge, sustain, release | EQ · Compressor · Reverb |
| French Horn | Brass harmony, cinematic support | Rounded, broad, mellow | Attack, body, brightness, space | EQ · Reverb |
| Trombone | Mid-low brass lines and stabs | Wide, weighty, brassy | Attack, body, edge, release | EQ · Compressor · Reverb |
| Tuba | Low brass foundation and punctuation | Heavy, rounded, dark | Low body, attack, note length, release | EQ · Compressor |
| Flute | High melody, airy ornament | Light, breathy, clear | Attack, air/brightness, sustain, release | EQ · Reverb · Delay |
| Oboe | Focused melody and contrast | Nasal, penetrating, organic | Attack, tone, body, release | EQ · Reverb |
| Clarinet | Smooth melody, warm midrange | Woody, fluid, rounded | Attack, body, brightness, release | EQ · Reverb · Delay |
| Bassoon | Low-mid melodic support | Woody, dry, characterful | Attack, body, darkness, release | EQ · Reverb |
Drums · 12
| Instrument | Best role | Character | Adjust first | Useful processing |
|---|---|---|---|---|
| Kick Drum | Pulse and low-end anchor | Punchy, weighty, short to deep | Pitch, body, click, decay | EQ · Saturator · Compressor |
| Snare Drum | Backbeat and transient accent | Crack, body, noise | Pitch, snap, body, decay | EQ · Compressor · Reverb |
| Hand Clap | Backbeat layer and width | Dry to wide, noisy, bright | Spread, brightness, decay, level | EQ · Reverb · Chorus |
| Closed Hi-Hat | Pulse detail and subdivision | Tight, crisp, controlled | Decay, brightness, level, accent | Filter · EQ · Bitcrusher |
| Open Hi-Hat | Open pulse, lift and transitions | Airy, sustained, bright | Decay, brightness, level, timing | Filter · Reverb |
| Low Tom | Low fill and rhythmic weight | Deep, resonant, rounded | Pitch, decay, body, attack | EQ · Reverb |
| Mid Tom | Mid fill and movement | Punchy, resonant, balanced | Pitch, decay, body, attack | EQ · Reverb |
| High Tom | High fill and rhythmic punctuation | Tight, resonant, bright | Pitch, decay, attack, brightness | EQ · Reverb |
| Cowbell | Metallic rhythmic accent | Hard, metallic, cutting | Pitch, decay, brightness, level | Filter · Bitcrusher · Reverb |
| Rimshot | Sharp accent and syncopation | Dry, clicky, immediate | Pitch, decay, snap, level | EQ · Delay · Reverb |
| Claves | Woody rhythmic punctuation | Short, wooden, focused | Pitch, decay, brightness, level | EQ · Delay · Reverb |
| Maracas | Continuous groove texture | Noisy, bright, loose | Brightness, decay, density feel, level | Filter · Reverb |
Bass · 3
| Instrument | Best role | Character | Adjust first | Useful processing |
|---|---|---|---|---|
| Sub Bass | Clean sub foundation | Deep, smooth, minimal harmonics | Note length, attack, release, level | EQ · Compressor · Limiter |
| Acid Bass | Resonant bass sequence and movement | Biting, elastic, resonant | Filter movement, resonance, decay, drive | Distortion · Delay · Compressor |
| Reese Bass | Wide bass layer and heavy low-mid motion | Dark, detuned, dense | Detune/width feel, filter, body, release | EQ · Saturator · Chorus |
Electronic · 7
| Instrument | Best role | Character | Adjust first | Useful processing |
|---|---|---|---|---|
| Mono Lead | Focused lead line and hook | Direct, monophonic, expressive | Attack, brightness, glide feel, release | Delay · Reverb · Saturator |
| Poly Synth | Chords, stabs and general synth work | Broad, flexible, analog-leaning | Envelope, brightness, detune feel, release | Chorus · EQ · Reverb |
| Electronic Pluck | Short melodic motif and rhythmic chord | Fast, clean, percussive | Attack, decay, brightness, body | Delay · Reverb · Filter |
| Arpeggio Synth | Rhythmic tonal movement | Pulsing, precise, animated | Gate feel, brightness, note length, motion | Delay · Filter · Reverb |
| Chiptune | Retro melody, bass or game-like texture | Digital, square, intentionally raw | Waveform character, pitch, decay, brightness | Bitcrusher · Delay · Filter |
| FM Keys | Digital keys, bells and metallic chords | Glassy, metallic, articulate | Harmonic color, attack, decay, brightness | Chorus · Reverb · EQ |
| Noise FX | Risers, drops, sweeps and transitions | Noisy, moving, transitional | Sweep direction, density, brightness, length | Filter · Reverb · Delay |
Pads · 5
| Instrument | Best role | Character | Adjust first | Useful processing |
|---|---|---|---|---|
| Warm Pad | Background harmony and sustained bed | Soft, warm, stable | Attack, release, brightness, width feel | Chorus · Reverb · EQ |
| Glass Pad | Bright atmospheric harmony | Translucent, shiny, spacious | Attack, release, shimmer/brightness, level | Reverb · Chorus · Delay |
| Choir Pad | Vocal-like harmonic bed | Human-like, smooth, cinematic | Attack, body, vowel-like color, release | Reverb · EQ · Chorus |
| Evolving Pad | Long movement and scene changes | Animated, slow, changing | Movement depth, rate feel, brightness, release | Reverb · Filter · Chorus |
| Ambient Pad | Diffuse atmosphere and negative-space fill | Wide, soft, distant | Attack, release, brightness, density | Reverb · Delay · EQ |
Keys & Bells · 7
| Instrument | Best role | Character | Adjust first | Useful processing |
|---|---|---|---|---|
| Acoustic Piano | Main harmony, melody and sketching | Natural, balanced, percussive | Attack, body, brightness, release | EQ · Compressor · Reverb |
| Electric Piano | Warm chords, neo-soul style parts, soft lead | Warm, bell-like, rounded | Tone, bell character, decay, tremolo feel | Chorus · Tremolo · Reverb |
| Clavinet | Funk rhythm and percussive chord work | Dry, bright, percussive | Attack, brightness, decay, body | Filter · Compressor · Saturator |
| Tonewheel Organ | Sustained harmony and rhythmic organ parts | Harmonic, sustained, full | Harmonic balance, drive, brightness, modulation feel | Saturator · Tremolo · Reverb |
| Celesta | Delicate high-register motifs | Bell-like, clean, light | Attack, decay, brightness, release | Reverb · Delay |
| Music Box | Fragile motif and decorative melody | Tiny, bright, intimate | Attack, decay, brightness, level | Reverb · Delay · Filter |
| Tubular Bell | Large resonant punctuation | Metallic, long, ceremonial | Pitch, body, decay, brightness | Reverb · EQ |
Guitars · 4
| Instrument | Best role | Character | Adjust first | Useful processing |
|---|---|---|---|---|
| Nylon Guitar | Warm plucked harmony and melody | Soft, rounded, intimate | Attack, body, brightness, release | EQ · Reverb · Compressor |
| Steel Guitar | Bright acoustic rhythm and picking | Crisp, open, articulate | Attack, brightness, body, release | EQ · Compressor · Reverb |
| Clean Electric Guitar | Clean rhythm, arpeggios and melodic parts | Crisp, controlled, electric | Attack, body, brightness, sustain | Chorus · Delay · Compressor |
| Driven Electric Guitar | Rock-like rhythm and lead layers | Driven, dense, aggressive | Drive feel, body, brightness, sustain | EQ · Compressor · Delay |
Sampler · 1
| Instrument | Best role | Character | Adjust first | Useful processing |
|---|---|---|---|---|
| Sampler | Custom sample-based instrument and mapped material | Depends on source material | Sample choice, mapping, tuning, envelope, level | EQ · Filter · Compressor · Reverb |
Practice with Shape a sound, Write a bassline, Build a chord bed and the other music tutorials.