DAWWW—CORE
DAWWW-CORE / PROCESSING CATALOG

16 built-in effects. Add a processor because it solves something.

The catalog is organised around production decisions: what the processor is for, what to listen to first, a reliable starting method and the mistake most likely to make the result worse.

16 processorsEQ · dynamics · time · modulation · distortion · utilityStored with the project

EQ

Tonal balance and corrective shaping

Listen to
Frequency, gain, Q/bandwidth
Good starting method
Remove an audible problem first; broad gentle moves for tone
Avoid
Boosting several bands without a clear reason
Useful on / with
Before compressor for cleanup; after compressor for final tone

Compressor

Control dynamic range and stabilise a part

Listen to
Threshold, ratio, attack, release, output level
Good starting method
Use only enough gain reduction to make the part sit reliably
Avoid
Using compression as a volume knob
Useful on / with
Bass · drums · keys · master only when genuinely needed

Reverb

Create depth, room and atmosphere

Listen to
Decay, pre-delay feel, damping/brightness, wet level
Good starting method
Set the space in context with the full mix
Avoid
Long bright reverb on every track
Useful on / with
Pads · vocals/samples · orchestra · snares · transitions

Delay

Create rhythmic echoes and repeated space

Listen to
Tempo division/time, feedback, tone, wet level
Good starting method
Choose a repeat rhythm that supports the phrase
Avoid
Too much feedback or repeats masking the next phrase
Useful on / with
Leads · plucks · keys · rimshots · transitions

Chorus

Add width and gentle modulation

Listen to
Rate, depth, wet level
Good starting method
Use subtly on sustained or clean material
Avoid
Widening everything including the low-end foundation
Useful on / with
Pads · electric piano · clean guitar · Reese bass carefully

Flanger

Create metallic short-delay sweep

Listen to
Rate, depth, feedback, mix
Good starting method
Use as an audible special effect or transition color
Avoid
Leaving a deep flange permanently on important transients
Useful on / with
FX · hats · guitars · transitional material

Phaser

Create moving phase coloration

Listen to
Rate, depth, feedback, mix
Good starting method
Keep motion slower than the musical gesture you want to preserve
Avoid
Using high depth on every sustained layer
Useful on / with
Pads · keys · guitars · synth leads

Distortion

Add aggressive harmonics and nonlinear edge

Listen to
Drive, tone, output, mix
Good starting method
Gain-match before deciding that more drive is better
Avoid
Clipping the next processor because output rose with drive
Useful on / with
Acid bass · leads · drums · driven textures

Filter

Shape frequency range and create movement

Listen to
Mode, cutoff, resonance
Good starting method
Automate cutoff for musical movement; keep resonance controlled
Avoid
High resonance peaks causing harsh level jumps
Useful on / with
Transitions · bass · pads · plucks · automation

Gate

Remove low-level spill or create chopped dynamics

Listen to
Threshold, attack, hold/release feel
Good starting method
Set threshold while listening to the quietest wanted event
Avoid
Cutting note tails or room tone unintentionally
Useful on / with
Drums · noisy samples · rhythmic chopping

Limiter

Catch peaks and protect an output ceiling

Listen to
Threshold/drive into limiter, ceiling, release feel
Good starting method
Use after the mix is already balanced
Avoid
Trying to fix a hot mix only with limiting
Useful on / with
Master protection · aggressive drum bus only with intent

Saturator

Add soft harmonic density and perceived weight

Listen to
Drive, tone/curve feel, output, mix
Good starting method
Increase until the color is audible, then back off slightly
Avoid
Mistaking louder for warmer
Useful on / with
Bass · drums · keys · guitars · master very lightly

Tremolo

Create rhythmic amplitude movement

Listen to
Rate, depth, phase feel
Good starting method
Sync the pulse conceptually to the groove
Avoid
Too much depth on the main rhythmic anchor
Useful on / with
Electric piano · pads · guitars · creative FX

Vibrato

Create pitch movement

Listen to
Rate, depth
Good starting method
Use shallow depth for musical motion, deeper for obvious effect
Avoid
Heavy vibrato on sub-bass or tuning-critical layers
Useful on / with
Leads · pads · keys · special FX

Bitcrusher

Create lo-fi digital texture

Listen to
Bit depth, sample-rate reduction, mix
Good starting method
Blend in parallel-feeling amounts rather than crushing everything
Avoid
Excessive high-frequency harshness
Useful on / with
Drums · chiptune · hats · transitions · FX

Utility

Manage gain, mono compatibility and polarity

Listen to
Gain trim, mono sum, phase invert
Good starting method
Use before/after processors to keep levels and phase under control
Avoid
Flipping phase or summing to mono without checking the result
Useful on / with
Any channel · diagnostics · gain staging · compatibility checks
Suggested production path: choose a source → fix the instrument first → add only the processing you can justify → balance in the mixerprepare export.

Practice with Shape a sound, Make kick and bass coexist, Automate a filter and Create a transition.